Wishful Features - Craft Your Dream Tools.Unreal Live Link Plug-in (Redirect Forum).Character Creator Developer Content Exhibition.Content Exhibition - Content Store & Marketplace.Reallusion Monthly Freebie (Redirect Forum).Bring Your Architecture to Life (2010.11).Physics Toolbox Invention Contest (2012.03).Create a Poster for any Blockbuster Movie (2014.03).Let's Battle - Battle Animation Contest (2014.06).Game Character Animation Contest (2015.04).Showcase Your Armor Knight Competition (2019.09).iClone Lip Sync Animation Contest (2021.07).It all boils down to what you want to do but I'd say it's best to do some research on your own and make the decision that's best for you. MAX also has better population tools and plant systems. If I were better at rigging, then I might choose Max because I personally think Hairfarm for MAX is the best hair system out there today and easy to work with. I can't do that in MAX, so for me that was the deal breaker. With a couple of plugins, I can have a figure up and running in less than 10 minutes and a few clicks. For me, I choose Maya because I work with a lot of DAZ figures and it's easiest to convert them to Maya and work with them there than it is to MAX. Some people like working in Max, and some like working in Maya for a host of different reasons. Personal preference is going to be the key thing in which one you decide on. Next question: what would be more useful to use with iClone: Maya or 3DS Max? That's not really a question any one of us can answer for you Max and Maya have their own strengths and weaknesses.
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